Re: Commentary: Julea's Pkill
Posted: Thu Mar 15, 2012 5:11 am
This isn't meant to argue, but rather just to give my view point of the whole scenario.
Let me preface this with:
When I created Julea, I didn't set out to either play a bad guy, or a good guy. I just created a personality, full of all sorts of grey areas. With some bad traits and a lot of good ones too. She had flaws. She made mistakes. And I, the player of Julea purposefully guided her into them, for character development and to tell a story. I made her with the goal of instigating roleplay. To stir things up a bit and to hopefully challenge people's perceptions of characters as simply black and white. A lot of time went into her design, personality, background, plots, daily rp, and even future plots. I had so much awesomeness planned out that I'm sad will never see the light of day. I often prepared stuff for the next day of play, trying to predict how people might react. And if I was really lucky, they surprised me. Nothing better than that! This is just always how I've played, and typically how others around me do.
To clarify: I fully understood the non-censual, perm-death setting. I've played the former almost my entire roleplaying life in worlds which push a lot more limits than TI. However, the pace, style and even OOC elements were so different from anything I've experienced before. As well, I admit that I've not been purely a player for a long time. I made many decisions for Julea more based on 'what is best for the game/story/plot' and am used to an environment where others do similar, than necessarily 'what is going to keep Julea alive'. I am also used to game world where death is just one of many options to get revenge/justice/etc, with other, (sometimes more vicious!) creative options more commonly sort.
On 'the scene':
If Julea had died a death that hadn't been fraught with OOC complications (I don't think I need to get into them here, they're well detailed above) and I was made to feel more comfortable with it, then I would of been more accepting of her death. I would of been upset, like any player losing a favourite character. But I wouldn't be quitting.
I do disagree that it would of been likely that the same results would of happened regardless of the OOC complications. I think there would of been about a 50:50 chance roughly. I had ideas of things that that might of seen her dashing off into the sunset.
If the OOC circumstances hadn't of played out like they did, I wouldn't of osay'd my intentions to lose link and then do so. If any of the people there had said, hey, what's wrong, what can we do to help so you can keep playing this through, that too would of done the world of good. As well, the lack of response to the osays and messages I was sending to people asking for help and trying to explain didn't help either.
I admit that I probably didn't communicate things properly. I tried, and got little response and I'm not normally one to shout out till she's heard.
Why I don't feel able to play:
I think, my style of play, unfortunately and the game perhaps do not mesh. Any character I create would have a short life span (by the very nature of how I game) and I like to play characters that develop over time, tell an ever evolving story and build a history.
I still feel really bad about that whole scene. It had me in tears for several nights/days on and off. I know I have been offered xp, and the chance to play a special character (which I appreciate the offer of), but to be honest, it isn't about that for me.
I do not know if I could seperate the IC and the OOC after it all and how I feel. This one is a biggie for me. I would hate to step on other people's rp in this way. And usual way I tend to deal with this is matching the issues with the character's personality/goals/background. For example. When I started playing I knew myself as a player wasn't going to know my way around, so I made sure that IC circumstances matched that by creating a character also new to Lithmore. Now, unless the staff want to allow me to play an assassin sent out by the Red Claw to investigate and avenge his daughter's death.. *flutters lashes* ... but I somehow doubt that would be okay.
As mentioned previously on my blog. I won't say 100% I won't be playing again, but given my last break from RP.. and knowing myself all too damn well and how I deal with things I have difficulties with, I would say it's not likely. At least, well, looking at the past.. I'd give it a good 12-18 months ;)
Finally: a big thank you to the staff of The Inquisition and the players that make such a wonderful community. I've made some amazing new friends and unexpectedly found a few old ones too. It was my first 'real' experience as a player for a long time, I've been on the admin side of things for way, way too long and it was nice to just be a player.
Let me preface this with:
When I created Julea, I didn't set out to either play a bad guy, or a good guy. I just created a personality, full of all sorts of grey areas. With some bad traits and a lot of good ones too. She had flaws. She made mistakes. And I, the player of Julea purposefully guided her into them, for character development and to tell a story. I made her with the goal of instigating roleplay. To stir things up a bit and to hopefully challenge people's perceptions of characters as simply black and white. A lot of time went into her design, personality, background, plots, daily rp, and even future plots. I had so much awesomeness planned out that I'm sad will never see the light of day. I often prepared stuff for the next day of play, trying to predict how people might react. And if I was really lucky, they surprised me. Nothing better than that! This is just always how I've played, and typically how others around me do.
To clarify: I fully understood the non-censual, perm-death setting. I've played the former almost my entire roleplaying life in worlds which push a lot more limits than TI. However, the pace, style and even OOC elements were so different from anything I've experienced before. As well, I admit that I've not been purely a player for a long time. I made many decisions for Julea more based on 'what is best for the game/story/plot' and am used to an environment where others do similar, than necessarily 'what is going to keep Julea alive'. I am also used to game world where death is just one of many options to get revenge/justice/etc, with other, (sometimes more vicious!) creative options more commonly sort.
On 'the scene':
If Julea had died a death that hadn't been fraught with OOC complications (I don't think I need to get into them here, they're well detailed above) and I was made to feel more comfortable with it, then I would of been more accepting of her death. I would of been upset, like any player losing a favourite character. But I wouldn't be quitting.
I do disagree that it would of been likely that the same results would of happened regardless of the OOC complications. I think there would of been about a 50:50 chance roughly. I had ideas of things that that might of seen her dashing off into the sunset.
If the OOC circumstances hadn't of played out like they did, I wouldn't of osay'd my intentions to lose link and then do so. If any of the people there had said, hey, what's wrong, what can we do to help so you can keep playing this through, that too would of done the world of good. As well, the lack of response to the osays and messages I was sending to people asking for help and trying to explain didn't help either.
I admit that I probably didn't communicate things properly. I tried, and got little response and I'm not normally one to shout out till she's heard.
Why I don't feel able to play:
I think, my style of play, unfortunately and the game perhaps do not mesh. Any character I create would have a short life span (by the very nature of how I game) and I like to play characters that develop over time, tell an ever evolving story and build a history.
I still feel really bad about that whole scene. It had me in tears for several nights/days on and off. I know I have been offered xp, and the chance to play a special character (which I appreciate the offer of), but to be honest, it isn't about that for me.
I do not know if I could seperate the IC and the OOC after it all and how I feel. This one is a biggie for me. I would hate to step on other people's rp in this way. And usual way I tend to deal with this is matching the issues with the character's personality/goals/background. For example. When I started playing I knew myself as a player wasn't going to know my way around, so I made sure that IC circumstances matched that by creating a character also new to Lithmore. Now, unless the staff want to allow me to play an assassin sent out by the Red Claw to investigate and avenge his daughter's death.. *flutters lashes* ... but I somehow doubt that would be okay.
As mentioned previously on my blog. I won't say 100% I won't be playing again, but given my last break from RP.. and knowing myself all too damn well and how I deal with things I have difficulties with, I would say it's not likely. At least, well, looking at the past.. I'd give it a good 12-18 months ;)
Finally: a big thank you to the staff of The Inquisition and the players that make such a wonderful community. I've made some amazing new friends and unexpectedly found a few old ones too. It was my first 'real' experience as a player for a long time, I've been on the admin side of things for way, way too long and it was nice to just be a player.