Re: ~Great Deeds~
Posted: Thu Feb 23, 2012 12:07 am
I am not certain that achieving peerage is not a popularity contest. Consider the following mechanic:
Monarch has command to raise and can do so as they see fit. -> Character wishes to be raised, Monarch has decreed it costs them <x> prestige/support (paid to the Monarch) -> Significant number of Nobles oppose ennobling Character, threatening to withdraw their support of the Monarch -> the cost in prestige/support over time versus the one time gain causes Monarch to reconsider, Character is not made a noble.
The example is not perfect, but it illustrates how the system could be completely in the hands of the players without even rules/regulations (other than the ratio that governs how many nobles the Monarch can raise). How it could balance itself, even.
Monarch has command to raise and can do so as they see fit. -> Character wishes to be raised, Monarch has decreed it costs them <x> prestige/support (paid to the Monarch) -> Significant number of Nobles oppose ennobling Character, threatening to withdraw their support of the Monarch -> the cost in prestige/support over time versus the one time gain causes Monarch to reconsider, Character is not made a noble.
The example is not perfect, but it illustrates how the system could be completely in the hands of the players without even rules/regulations (other than the ratio that governs how many nobles the Monarch can raise). How it could balance itself, even.