Re: Magic Revamp
Posted: Wed Feb 08, 2012 9:17 pm
On the save or lose point - what do you call regular combat? Or the restrain command that lawful types get? Knights have these tools at their disposal - what's missing is the other side of the equation. - Geras.
I really don't understand how either restrain or regular combat are save or lose for mages. Restrain by a knight on anyone is not automatic, they have to submit. The exception to this is if the person is incapacitated. As far as combat, mages will have mattack (which sounds like it will be very good, possibly/probably too good at first, but eh) so I still don't see the point about the save or lose toward combat in general..? And there isn't really, IMO, anything missing on the other side of the equation. Mages/thieves/whatever are just as able to attack and incapacitate or kill someone, restrain them with rope and cart them off as it currently stands. Whether or not they're -capable- of doing this depends on the attacker(s) and their victim(s).
In regards to the twinking thing, I'd rather we just address prisoners (lawfully taken prisoners or unlawfully taken prisoners) as a collected group rather than splitting them depending on who they're prisoners of. To be more direct, if a person is being a dumbass/twink while being a prisoner, they should be punished accordingly, especially if they're blatantly abusing code to do so.
As far as the point about it being harder for a mage/thief to struggle off through the city with someone they captured than a knight would... I really don't even understand why this is a point, actually. Knights/Reeves can haul a prisoner away because they -are- peacekeepers. Any criminal, mage or thief doing the same thing through crowded streets has basically botched the kidnapping from the beginning, if you ask me. If your first thought of your 'plan' is that you shouldn't have trouble kidnapping people from crowded areas(bars, squares, arguably the cathedral, etc) and then hauling them through the city to get back to your lair.. then I think your plan is flawed from the very beginning.
That being said, rather than having a spell that 'restrains' a character without their permission, why not have a spell that allows you to teleport or something back to your lair after you've restrained them through current, more balanced means? A few mages who walk in, beat someone unconscious and bind them in rope and then group-teleport back to wherever sounds much more cool and in theme to me than a mage who appears and insta-polymorphs a person into a doll and walks away back to their lair. It means the mages actually have to work for the kidnapping and the victim at least has some chance of calling for help, running, something, and thus allows mages to do more kidnappings if they want without grossly unbalancing things. But that's just my opinion, I'd like if more people discussed this.
I really don't understand how either restrain or regular combat are save or lose for mages. Restrain by a knight on anyone is not automatic, they have to submit. The exception to this is if the person is incapacitated. As far as combat, mages will have mattack (which sounds like it will be very good, possibly/probably too good at first, but eh) so I still don't see the point about the save or lose toward combat in general..? And there isn't really, IMO, anything missing on the other side of the equation. Mages/thieves/whatever are just as able to attack and incapacitate or kill someone, restrain them with rope and cart them off as it currently stands. Whether or not they're -capable- of doing this depends on the attacker(s) and their victim(s).
In regards to the twinking thing, I'd rather we just address prisoners (lawfully taken prisoners or unlawfully taken prisoners) as a collected group rather than splitting them depending on who they're prisoners of. To be more direct, if a person is being a dumbass/twink while being a prisoner, they should be punished accordingly, especially if they're blatantly abusing code to do so.
As far as the point about it being harder for a mage/thief to struggle off through the city with someone they captured than a knight would... I really don't even understand why this is a point, actually. Knights/Reeves can haul a prisoner away because they -are- peacekeepers. Any criminal, mage or thief doing the same thing through crowded streets has basically botched the kidnapping from the beginning, if you ask me. If your first thought of your 'plan' is that you shouldn't have trouble kidnapping people from crowded areas(bars, squares, arguably the cathedral, etc) and then hauling them through the city to get back to your lair.. then I think your plan is flawed from the very beginning.
That being said, rather than having a spell that 'restrains' a character without their permission, why not have a spell that allows you to teleport or something back to your lair after you've restrained them through current, more balanced means? A few mages who walk in, beat someone unconscious and bind them in rope and then group-teleport back to wherever sounds much more cool and in theme to me than a mage who appears and insta-polymorphs a person into a doll and walks away back to their lair. It means the mages actually have to work for the kidnapping and the victim at least has some chance of calling for help, running, something, and thus allows mages to do more kidnappings if they want without grossly unbalancing things. But that's just my opinion, I'd like if more people discussed this.