Search found 108 matches
- Wed Mar 17, 2021 8:20 pm
- Forum: General Discussion
- Topic: Fence and Blackmarket: The two least-popular Guild commands
- Replies: 7
- Views: 11228
Re: Fence and Blackmarket: The two least-popular Guild commands
I was under the impression that "Blackmarket" had been depreciated into "Jobs" but the two systems were one and the same rather than meant to be two concurrent systems. Did potentially not all of the code/helpfiles get updated with the name change?
- Sat Mar 13, 2021 10:30 pm
- Forum: OOC Meetings
- Topic: Log of OOC Meeting: 2021-03-13
- Replies: 0
- Views: 2517
Log of OOC Meeting: 2021-03-13
Temi muses, "Alright, our agenda for today is 1) staff updates, 2) player heartbeat, and 3) player topics. Would anyone like to put any discussion topics on the list at this point?" Temi says, "We were just asking if anyone had any agenda topics" Nylessa says, "I've one, nothing to big, just has to ...
- Sat Feb 20, 2021 11:55 pm
- Forum: OOC Meetings
- Topic: Log of OOC Meeting: 2021-02-20
- Replies: 0
- Views: 2548
Log of OOC Meeting: 2021-02-20
Kinaed states, "A reminder of the OOC Chat Pact: Regardless of what we discuss, we understand and truly believe that everyone on TI does the best they can, given what they know at the time, their skills and abilities, the resources available, and the situation at hand. We will be respectful of this ...
- Sat Jan 16, 2021 7:46 pm
- Forum: OOC Meetings
- Topic: Log of OOC Meeting - 2020/1/16
- Replies: 0
- Views: 2477
Log of OOC Meeting - 2020/1/16
Kinaed states, "A reminder of the OOC Chat Pact: Regardless of what we discuss, we understand and truly believe that everyone on TI does the best they can, given what they know at the time, their skills and abilities, the resources available, and the situation at hand. We will be respectful of this ...
- Mon Dec 28, 2020 3:37 pm
- Forum: General Discussion
- Topic: [Poll] Invite command
- Replies: 5
- Views: 8717
Re: [Poll] Invite command
I agree with Wimple. The issue is less the changes to policy and that the policy went hand in hand with restricting Invite from 'private spots' given the plethora of areas that seems to apply to.
- Tue Dec 22, 2020 3:47 am
- Forum: General Discussion
- Topic: [Poll] Invite command
- Replies: 5
- Views: 8717
Re: [Poll] Invite command
I'm glad for the update particularly if it is helping the types of folks who find RP harder to get but ... I admit that I was someone who often used the Invite command to invite folks to a phome as an I'd really like to start this scene quickly and not wait for the 45 minute turn around between mess...
- Sun Dec 20, 2020 12:23 am
- Forum: OOC Meetings
- Topic: Log of OOC Meeting - 2020/12/19
- Replies: 0
- Views: 2627
Log of OOC Meeting - 2020/12/19
Kinaed says, "A reminder of the OOC Chat Pact: Regardless of what we discuss, we understand and truly believe that everyone on TI does the best they can, given what they know at the time, their skills and abilities, the resources available, and the situation at hand. We will be respectful of this an...
- Thu Dec 17, 2020 9:23 am
- Forum: Ideas and Requests
- Topic: Low lawfulness and redlist idea
- Replies: 7
- Views: 10122
Re: Low lawfulness and redlist idea
Do they spawn inside guild HQs or just walk past xblocks? I'm not 100% if it's one or the other (or both.) That being said while I love this idea I do wonder if it's going to encourage against RP rather than add to it. Redlisting makes mobs lethal and if you are someone who can randomly encounter l...
- Wed Dec 16, 2020 10:55 am
- Forum: Ideas and Requests
- Topic: Low lawfulness and redlist idea
- Replies: 7
- Views: 10122
Re: Low lawfulness and redlist idea
I think the redlist should be expanded so that that the mobs which spawn northside with low lawfulness target characters on the redlist, including gentry/noble characters. If this was going to be a change, we'd need to address those NPCs randomly spawning inside other Guild's GHs including behind x...
- Mon Dec 14, 2020 3:58 am
- Forum: General Discussion
- Topic: Event Scheduler
- Replies: 9
- Views: 14215
Re: Event Scheduler
For holidays etc, IC time is vital.
How far out does the code know/schedule/predict holidays? Because honestly knowing what OOC date the -next- holiday is going to fall on in some way before it hits being on the login info would be super helpful for longer term planning.
How far out does the code know/schedule/predict holidays? Because honestly knowing what OOC date the -next- holiday is going to fall on in some way before it hits being on the login info would be super helpful for longer term planning.