Search found 181 matches
- Wed Jun 10, 2020 8:48 pm
- Forum: Accepted Requests
- Topic: Jobs System Feedback
- Replies: 9
- Views: 43153
Jobs System Feedback
The blackmarket system was recently updated to become "jobs" instead. This is a thread meant to organize any feedback!
- Sun Jun 07, 2020 5:25 pm
- Forum: Fan Fiction, Artwork and More
- Topic: Funny TI Quotes
- Replies: 138
- Views: 577493
Re: Funny TI Quotes
A town crier passes nearby! “Rain Reed’s helping people carve Magebane lanterns over at the Three Cups’ beer garden. It’s free and just meant for fun, but she’s a little short on supplies so if you come late you might have to go buy your own candle!” With a deep resounding tone, the church bells ac...
- Sat Jun 06, 2020 5:56 pm
- Forum: Ideas and Requests
- Topic: Opening up Plots to More Players
- Replies: 19
- Views: 23509
Re: Opening up Plots to More Players
Tried to keep the opening of the topic short to get a conversation started, but some thoughts on questions or concerns I think might be common: My plot is covert, it doesn't make sense to share information or invite others in. Does it involve NPCs? Nobody should be 100% infallible. People gossip, an...
- Sat Jun 06, 2020 5:52 pm
- Forum: Ideas and Requests
- Topic: Opening up Plots to More Players
- Replies: 19
- Views: 23509
Opening up Plots to More Players
This is a really rough idea! I'd like to see more plots be open to the public, either with actual hooks people can bite to get involved, or at least with more IC information spreading so that people know the world isn't stagnant. I think this might be hard to consider seriously as individuals becaus...
- Sat Jun 06, 2020 12:44 am
- Forum: Ideas and Requests
- Topic: Foraging Ideas II
- Replies: 1
- Views: 3511
Foraging Ideas II
https://ti-legacy.com/forums/viewtopic.php?f=13&t=1705 ^ Can't add stuff to already accepted/finished request threads! I had some thoughts about foraging skill that might improve its appeal and its usefulness, especially over rank 36. Let forage ranks over 36 allow a % chance to collect multiples of...
- Fri Jun 05, 2020 9:06 pm
- Forum: Accepted Requests
- Topic: Tracking
- Replies: 27
- Views: 90840
Re: Tracking
What's the next step? Can we help? Brainstorming and whatnot? Feel free to direct me to the right thread if this isn't it, but I couldn't find another! Some ideas for balancing tracking: Have city rooms hold fewer tracks. Let people change their gait for extra mv, success dependent on tracking ranks...
- Tue Jun 02, 2020 6:36 pm
- Forum: Rejected Requests
- Topic: Guild Exemptions for City Metrics
- Replies: 13
- Views: 57565
Re: Guild Exemptions for City Metrics
It cuts both ways. For someone who owns a p-shop that caters to a specific guild, being cut off from half or more of your clients can be rough. I was trying to avoid specific case solutions so it didn't look like I was missing the overall point, but I definitely feel this one, as a pshop owner myse...
- Mon Jun 01, 2020 3:12 pm
- Forum: Rejected Requests
- Topic: Guild Exemptions for City Metrics
- Replies: 13
- Views: 57565
Re: Guild Exemptions for City Metrics
I think the only exception that's being suggested is when guilds need certain things to do their work, like morris medical supply for the Physicians or Gailiech ores for the Merchants; stuff like that, where they HAVE to buy from on grid shops to do their guild thing. Oh and as far as I know, GL sh...
- Mon Jun 01, 2020 2:59 pm
- Forum: Rejected Requests
- Topic: Guild Exemptions for City Metrics
- Replies: 13
- Views: 57565
Re: Guild Exemptions for City Metrics
I understand the logic in this suggestion but I think any benefit of the system just breaks down once you start adding (more) exceptions. If the obstacle is too easy to bypass then it's less likely to generate any RP - and while I know most of us probably aren't looking to make a whole lot of RP abo...
- Sun May 31, 2020 6:26 pm
- Forum: Ideas and Requests
- Topic: Craftable Items for Room Scents
- Replies: 0
- Views: 2867
Craftable Items for Room Scents
For herbalists and chandlers, how about potpourri item recipes that add a temporary room scent/smell effects? Pyres make the grid smell like pork and doom, these items would influence just one room but allow for customization. Or if it's easier from the code perspective, maybe create a limited numbe...