Search found 209 matches
- Thu Feb 11, 2021 1:44 pm
- Forum: Ideas and Requests
- Topic: Vague Fantasy: Pre-Consolidation
- Replies: 25
- Views: 30968
Re: Vague Fantasy: Pre-Consolidation
Seconding Geras, no one is really doing a serious amount of PK here. There is merit to thinking about who is being targeted by PK and why it is discouraging many kinds of game activity and code interaction, but making this game more "AE but fantasy" isn't really the right approach to me
- Tue Feb 09, 2021 6:51 pm
- Forum: Accepted Requests
- Topic: Game Concept: Infamy/Notoriety
- Replies: 4
- Views: 27240
Re: Game Concept: Infamy/Notoriety
I thought I had heard the phrase 'notoriety' before in reference to TI, but couldn't pin down where. Thanks. I didn't know it was rejected in the past, either; as far as I can tell it happened completely silently.
- Tue Feb 09, 2021 4:01 pm
- Forum: Accepted Requests
- Topic: Game Concept: Infamy/Notoriety
- Replies: 4
- Views: 27240
Game Concept: Infamy/Notoriety
This is loose draft of a concept that has been knocking around in my head the past couple of days. Right now we have a lot of new, abstract systems that represent a character's social influence. Support, subversion, IP, etc. Characters who want to become "more powerful" are highly motivated to make ...
- Sat Jan 16, 2021 2:16 pm
- Forum: Ideas and Requests
- Topic: Cheaper Sneak At Higher Ranks
- Replies: 3
- Views: 5308
Re: Cheaper Sneak At Higher Ranks
I would think that the immediate differentiator between unskilled and skilled sneaks is being able to spot them moving around... At Grandmaster Sneak, it's still not very good at this, either, and you aren't going to notice the effects very often when the grid has hundreds of rooms with 10 people s...
- Fri Jan 15, 2021 3:24 pm
- Forum: Ideas and Requests
- Topic: Cheaper Sneak At Higher Ranks
- Replies: 3
- Views: 5308
Cheaper Sneak At Higher Ranks
One of the biggest deterrents to using stealth is the slow travel speed and high MV cost of sneaking. One change I would suggest is to have more skilled sneaks consume less MV and move faster. This would reward practicing and committing learn slots to the skill and give an immediate, obvious differe...
- Fri Jan 15, 2021 1:07 pm
- Forum: Ideas and Requests
- Topic: Demon Summoning Ideas
- Replies: 11
- Views: 16385
Re: Demon Summoning Ideas
Based on past OOC chats, it doesn't appear that any of the mage features discussed have been a Staff priority. We saw brief mention of them in October, as part of a backend overhaul, but now most of the discussion has centered advertising and retention/activity tools like Event Scheduling and Quests...
- Fri Jan 15, 2021 3:02 am
- Forum: General Discussion
- Topic: Valuable Skills for the Quest System
- Replies: 4
- Views: 6869
Re: Valuable Skills for the Quest System
Belatedly, all guildskills.
- Fri Jan 15, 2021 2:55 am
- Forum: Ideas and Requests
- Topic: Age Disability
- Replies: 24
- Views: 33092
Re: Age Disability
It's true that a player can choose to be older at chargen. They can also choose to be Charali or Hillman, choose to spend RPXP on the Steal skill, or any number of things that will make them socially or statistically worse off in the long term. I do not know the "intent" of the aging system. I do, h...
- Wed Jan 13, 2021 4:19 pm
- Forum: Ideas and Requests
- Topic: Age Disability
- Replies: 24
- Views: 33092
Re: Age Disability
Long-lived characters generally get very powerful not just due to their coded abilities but due to social connections, overall trust, and usually political power, and IME these are way more powerful currency than any number of head-bashing skills, especially in a lower population where players are f...
- Tue Nov 10, 2020 1:24 pm
- Forum: General Discussion
- Topic: Steal & Stealth
- Replies: 22
- Views: 25910
Re: Steal & Stealth
One thing I am wary of with these requirements like the RPXP ticker is that they are not considering the effectiveness of Stealth and Steal vs. doing anything else in code . We have a lot of code options that in theory enable players to be real jerkheads, do not feel fair to the victim, and are not ...