Search found 39 matches

by plague
Sat Apr 18, 2020 9:42 pm
Forum: General Discussion
Topic: Inactive in RP
Replies: 104
Views: 333288

Re: Inactive in RP

I actually really enjoy scenes where people put a lot of intense work into long, single emotes. I have naturally gravitated toward people who prefer more longform RP, and as such I have never really noticed the benefit of getting more RPXP if you emote more than once per 5 minutes (mostly because I ...
by plague
Thu Apr 09, 2020 2:43 am
Forum: Rejected Requests
Topic: Demon Snakes for All!
Replies: 11
Views: 49849

Re: Demon Snakes for All!

I feel like this suggestion would negate a lot of the point of there being different elements. They all serve a thematic purpose and, while I'm sure there's overlap, I feel like most magic should be special ("ah yes, fire soft serve and void fudge!") instead of "the fire/earth/air/water/void-flavore...
by plague
Sat Mar 28, 2020 6:06 pm
Forum: Accepted Requests
Topic: Tracking
Replies: 27
Views: 90108

Re: Tracking

My main concern is that players have invested into Tracking with the express (and, it seems, primary) purpose of utilization within the city, and while I am unsure of the precedence on things like this, if something that was previously a strong part of someone's character concept (strongly enough th...
by plague
Fri Mar 27, 2020 2:09 pm
Forum: Accepted Requests
Topic: Tracking
Replies: 27
Views: 90108

Re: Tracking

I think that the best solution is to make tracking more difficult within cities than in the wilderness, not impossible, and I think a higher skill ceiling or a limit on tracks in the city (perhaps, even, make them just fade naturally faster in the city, such that you have to catch them quicker?) is ...
by plague
Fri Mar 27, 2020 1:04 pm
Forum: Accepted Requests
Topic: Tracking
Replies: 27
Views: 90108

Re: Tracking

It goes pretty far when you're not using magic to track. Is it Batman-style detective vision?
by plague
Mon Mar 23, 2020 8:05 pm
Forum: General Discussion
Topic: Character Roster System
Replies: 6
Views: 8236

Re: Character Roster System

The technical term for the overarching concept of "Mechanical player characters, who are played by Staff or players as part of Staff-sponsored systems and plots" in a game that I staffed for was "Event Characters," and I think that this could be a very good move for some nobility, but I'm not sure t...
by plague
Sun Mar 22, 2020 2:10 am
Forum: Accepted Requests
Topic: Lockpicks
Replies: 1
Views: 5600

Re: Lockpicks

I would like to bump this quite-old suggestion. In real life, lockpicks are made of steel, and throughout history, professional-grade lockpicks were most commonly made by the very same people who crafted them - that is, in game terms, it would have been done by locksmiths and those who were studied ...
by plague
Sat Mar 07, 2020 7:51 pm
Forum: General Discussion
Topic: [Poll] Local or inter-ducal RP focus?
Replies: 38
Views: 48011

Re: [Poll] Local or inter-ducal RP focus?

I think that having multi-room areas for each duchy might be fine in the case of facilitating travel RP, but I do not think it would be a benefit for this to be anything but an extra option. It becoming a staple constant - that is, a "playstyle" of remaining primarily in other duchies being directly...
by plague
Sat Mar 07, 2020 6:43 pm
Forum: General Discussion
Topic: [Poll] Local or inter-ducal RP focus?
Replies: 38
Views: 48011

Re: [Poll] Local or inter-ducal RP focus?

A new player's opinion! It seems to me that as it is, Lithmore City is already relatively unpopulated. There are lots of discussions about issues with splitting up the playerbase, and though I think it could be very cool to portray the whole world if the game had, say, five times the population it c...