Search found 427 matches
- Mon Jan 23, 2023 10:52 pm
- Forum: Fan Fiction, Artwork and More
- Topic: Damien Shurkov - Novembris SC 395
- Replies: 3
- Views: 26626
Re: Damien Shurkov - Novembris SC 395
Good news! Classes the shop caters to only restricts things when class relations are low.
- Thu Nov 17, 2022 11:02 pm
- Forum: Ideas and Requests
- Topic: There needs to be a top to bottom re-evaluation of arrest and imprisonment processes
- Replies: 7
- Views: 10649
Re: There needs to be a top to bottom re-evaluation of arrest and imprisonment processes
We've tried to do some rework of the process of arrests, though more probably still needs to be done and we haven't seen much of what should be in place actually working as far as automation, though we do think that most work with the goal of keeping things as interesting and quick as possible. I am...
- Tue Sep 20, 2022 10:30 pm
- Forum: General Discussion
- Topic: On Latency and Awakening
- Replies: 5
- Views: 31783
Re: On Latency and Awakening
We'll definitely be discussing this further as we look at this sort of thing, but I did want to mention that there's another option in case of an element mismatch: Assume the element has more impact when you're using it. If you're a nice calm sort of person, as you use your fire more, bits of unexpe...
- Thu Aug 25, 2022 7:34 pm
- Forum: Ideas and Requests
- Topic: "Things to Do" but for money-making?
- Replies: 29
- Views: 19438
Re: "Things to Do" but for money-making?
Yeah, I could see how in theory tying assets to metrics would be a fun way to encourage influence/project activity, but in practice it just means some metrics will have more intangible value than others (eg economics, because noble domains are economics, meaning about 15% of the characters active r...
- Mon Aug 22, 2022 10:42 pm
- Forum: Ideas and Requests
- Topic: Pooling Performing Skills
- Replies: 37
- Views: 32842
Re: Pooling Performing Skills
I believe we currently only have the ability to adjust skills' pooling rates by a single modifier, not different in different situations. Quite a while ago, performing skills got adjusted down because people were spamming it and getting skills to much higher levels at a rate that felt too fast to th...
- Sat Jul 30, 2022 6:08 pm
- Forum: OOC Meetings
- Topic: OOC Meeting of July 30th 2022
- Replies: 0
- Views: 3436
OOC Meeting of July 30th 2022
Ghed muses, "Alright people, let's move on to Player Heartbeat: how has the week been for y'all?" Temi gives a dense chocolate cupcake frosted with a brain-like pattern to Kalana. Urtha states, "Kalana volunteers to scribe since she's the last one here" Andruid grins at Effie. Hawali claims, "Deligh...
- Fri Jul 22, 2022 11:43 pm
- Forum: Ideas and Requests
- Topic: Mark Exit?
- Replies: 3
- Views: 1918
Re: Mark Exit?
We do have an item approved on the spec board to secret share <direction>, instead of looking up the number on the list. I think that would handle this?
- Sat Jun 11, 2022 5:57 pm
- Forum: OOC Meetings
- Topic: Log of OOC Meeting - 2022-06-11
- Replies: 0
- Views: 3949
Log of OOC Meeting - 2022-06-11
Posted for Gunn. Log session starting at 00:01:44 on Sunday, 12 June 2022. Kinaed states, "Today's Agenda is: - Staff Updates - Player Heartbeat - Player Topics Is there anything anyone would like to add to the agenda to make certain we discuss it today? If you register a topic, please pre-write it ...
- Sat Apr 09, 2022 1:10 pm
- Forum: Rejected Requests
- Topic: Goat fur and feline pelts
- Replies: 1
- Views: 34373
Re: Goat fur and feline pelts
These have the fur generic, so they can already be used for any recipe which requires 'any fur'.
- Sat Jan 22, 2022 11:10 pm
- Forum: Ideas and Requests
- Topic: new mechanic: insight
- Replies: 9
- Views: 21989
Re: new mechanic: insight
How would people ideally like this sort of thing to be set up? As a standalone insight-type emote with a check, or as a more structured capability within emotes, to ifs and alternatives? Which would you be more likely to use?